A 2D isometric ski-resort tycoon — coming to PC

Powder
Peaks

Every skier simulated. Every dollar accounted for.

Guests arrive with their own budgets, skill and patience, and judge your prices, your queues and your snow. You run everything underneath them — lifts, staff, loans, grooming, storms — and try to turn a profit doing it.

Straight from the alpha build

Two minutes captured in-engine. Watch individual skiers pick their lines, bunch up at choke points and spread back out — alpha footage, so details will change.

Inside the simulation

Every guest on the hill is an individual agent, and every dollar — theirs and yours — lands on a real ledger.

A crowd of individuals

Beginners, intermediates and experts, each with their own budget, patience and taste in terrain. They weigh every queue, run and lunch stop before committing, snowplow down runs beyond their skill, block the fall line — and walk out if you waste their day.

An economy that pushes back

Guests have a willingness to pay; price above it and demand falls off a curve, not a cliff. Gouge the gate and word of mouth caps everything else you do. Payroll, energy, repairs, marketing and loan interest hit a live P&L — and the bank forecloses on resorts that can’t service their debt.

Reputation is the long game

Word of mouth tracks queues, terrain, comfort, safety and value separately, and feeds a one-to-five-star resort rating. Stars and lifetime guest counts gate the upgrades that matter — the gondola, the hotel, the six-pack chair. A pricing mistake today shows up in next week’s arrivals.

Lifts, lodges, payroll

Five lift types that queue, wear, break down and go on wind hold — the gondola runs through storms that fold an express quad. Nine buildings from warming huts to a hotel and ski school, each with real margins. Groomers, lift ops, patrol and instructors with measurable effects, not flavour text.

Snow is a resource

Snow wears tile by tile under traffic; scraped pistes turn fast, icy and dangerous. Groom overnight on a budget, run snow guns off a pump house when the night is cold enough, and send patrol out for morning avalanche control after a storm loads the slopes.

Runs you draw yourself

No track pieces. You draw run corridors over real terrain and skiers carve their own lines inside them — so width, pitch and difficulty mix set your capacity, your congestion and your injury rate. Route design is an economic decision.

  • 14 hand-built playables — a six-part campaign, five scenarios, three challenge modes
  • 22 event cards, from powder days to sponsor offers — eight of them genuine decisions
  • 5×4 sandbox mountain archetypes × climates, with a custom goal builder
  • 1 seed = 1 world. Fully deterministic — share the number, share the mountain