A crowd of individuals
Beginners, intermediates and experts arrive with budgets, patience and terrain preferences. They weigh every lift queue, run and lunch stop before committing — then walk out if you waste their day.
Isometric ski-resort tycoon — alpha in development
Build the mountain. Sweat every skier.
Design lifts, carve runs, tune ticket prices and keep the mountain moving while hundreds of simulated guests react to your queues, snow, terrain and value for money. It is cozy to look at, ruthless underneath, and built for players who read the lift line like a balance sheet.
Alpha footage
A new promo captured in-engine: skiers pick lines, bunch at choke points, spill out of lifts and expose the problems your resort design created. Details will change, but the simulation-first spine is already there.
What you actually manage
Powder Peaks looks like a cozy toy resort. Under the snow, every guest is an individual agent and every dollar — theirs and yours — lands on a real ledger.
Beginners, intermediates and experts arrive with budgets, patience and terrain preferences. They weigh every lift queue, run and lunch stop before committing — then walk out if you waste their day.
Price above a guest’s willingness to pay and demand fades on a curve. Payroll, energy, repairs, marketing and loan interest hit a live P&L — and debt does not care that the sunset looked pretty.
Word of mouth tracks queues, terrain, comfort, safety and value separately. Stars and lifetime guest counts gate the upgrades that matter — and a pricing mistake today echoes through next week’s arrivals.
Five lift types queue, wear, break down and go on wind hold. Buildings have margins. Groomers, lift ops, patrol and instructors have measurable effects, not flavor text.
Snow wears tile by tile under traffic; scraped pistes turn fast, icy and dangerous. Groom overnight, run guns when the temperature allows, and send patrol out after storms load the slopes.
No track pieces. Draw corridors over terrain and skiers carve their own lines inside them, so width, pitch and difficulty mix set capacity, congestion and injury risk. Route design is an economic decision.
From the first Reddit preview
The first public alpha clip landed in r/skiing, and the comments helped sharpen the landing-page voice: nostalgic, simulation-heavy, and hungry for weird mountain management problems.
“Ski RCT, love it!”
“This is what Ski Free would look like on the N64”
“Ski resort tycoon? Loved that game back in the 90s”
“This looks cool. How are the maps generated?”
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